

Its only unique feature is the flares, which also apply to this unit and make it a bit more robust against anti-air fire. It has the same hitpoints, shields, and build cost as the Cybran and UEF air transports. This is your standard air transport unit. The Wedoboth also can be upgraded with an AOE bomb called Persistent Scorch Bomb which is very effective against formations of enemy tanks. The flares make it the most durable fighter in the game. The Wedoboth is comparable to the Cybran Gemini at the start, but like the Vulthoo it can be upgraded with flares. When upgraded with flares the Vulthoo becomes very tough to take down and arguably the best gunship in the game. The Vulthoo is an average gunship by the stats, however, it can be upgraded with a flare defense which reduces the chance that it will be hit by anti-air fire. If you have a problem with enemy tactical missiles, destroy the missile launcher or build a shield. I think that anti-missile units are nearly useless. The Bodaboom tends to be more useful than a mobile shield in ground battles, but less useful against air or artillery attack. The Bodaboom offers a straight health increase to nearby units.


It shoots down airplanes but isn’t good for anything else. It is basically the same as the UEF mobile anti-air gun.

This is a deadly unit on water maps because you can bombard the enemy and then retreat to the sea if their land units try to retaliate. The AA gun upgrade is close to worthless.Ī powerful mobile missile launcher for taking down structures. It quite a bit less durable than the Yenzoo but doesn’t do much more damage. I don’t generally like Assault Bots and the Harvog isn’t any different. The Rockhead does become more powerful after upgrades, but the Yenzoo has tricks of its own, such as teleport. The basic Illuminate tank, it is comparable to the UEF Rockhead.
